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<channel>
	<title>Doesn&#039;t necessarily make sense</title>
	<atom:link href="http://sami-nikki.com/blog/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://sami-nikki.com/blog</link>
	<description>SAmis stuff</description>
	<lastBuildDate>Tue, 08 May 2012 08:02:26 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>New room colormaps</title>
		<link>http://sami-nikki.com/blog/?p=237</link>
		<comments>http://sami-nikki.com/blog/?p=237#comments</comments>
		<pubDate>Tue, 08 May 2012 08:00:47 +0000</pubDate>
		<dc:creator>snikki</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[3delight]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[colormap]]></category>
		<category><![CDATA[hospital]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[moments]]></category>
		<category><![CDATA[perfection]]></category>
		<category><![CDATA[pointcloud]]></category>

		<guid isPermaLink="false">http://sami-nikki.com/blog/?p=237</guid>
		<description><![CDATA[<p>Starting to look like a hospital. These are the colormaps, except for the wiggly pattern in the middle, that&#8217;s a displacement map. Need to add grime, specular and displacement. There&#8217;s quite a few closeups where the &#8220;prisoner&#8221; is sitting on the floor and next to the wall. Can&#8217;t get away with Depth-Of_Field there so will [...]]]></description>
			<content:encoded><![CDATA[<p>Starting to look like a hospital. These are the colormaps, except for the wiggly pattern in the middle, that&#8217;s a displacement map. Need to add grime, specular and displacement. There&#8217;s quite a few closeups where the &#8220;prisoner&#8221; is sitting on the floor and next to the wall. Can&#8217;t get away with Depth-Of_Field there so will need to have a good displacement map. 3Delight will help out there.</p>
<p><a href="http://sami-nikki.com/blog/wp-content/uploads/2012/05/room_007.png"><img class="alignnone size-medium wp-image-238" title="room_007" src="http://sami-nikki.com/blog/wp-content/uploads/2012/05/room_007-600x290.png" alt="" width="600" height="290" /></a></p>
<p>Will also need some Final Gather style bouncing light &#8211; or indirect diffuse reflections for all the nit-picking geeks out there. Ambient light shaders in combination with Light Categories are an easy way to add this. This workflow supports fast hacks like hiding lights to prevent generation of point clouds etc.</p>
<p><a href="http://sami-nikki.com/blog/wp-content/uploads/2012/05/fgather_001.png"><img class="alignnone size-medium wp-image-239" title="fgather_001" src="http://sami-nikki.com/blog/wp-content/uploads/2012/05/fgather_001-600x330.png" alt="" width="600" height="330" /></a></p>
<p>Simple to test to see if bouncing light is working. Seems ok. Rendertime for the picture above is something around 6 seconds. Not too expensive.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Something half decent</title>
		<link>http://sami-nikki.com/blog/?p=232</link>
		<comments>http://sami-nikki.com/blog/?p=232#comments</comments>
		<pubDate>Sun, 06 May 2012 05:41:52 +0000</pubDate>
		<dc:creator>snikki</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[12]]></category>
		<category><![CDATA[hospital]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[moments]]></category>
		<category><![CDATA[monkeys]]></category>
		<category><![CDATA[perfection]]></category>
		<category><![CDATA[ward]]></category>

		<guid isPermaLink="false">http://sami-nikki.com/blog/?p=232</guid>
		<description><![CDATA[<p>Not exactly original but will work perfectly. Went through some movies last night for references &#8211; Cuckoos nest, Shining and similar ones. After some browsing I remembered 12 Monkeys had exactly the right thing. Not so much in terms of shape but more the cracked hospital tiles and so forth. Will texture it today but [...]]]></description>
			<content:encoded><![CDATA[<p>Not exactly original but will work perfectly. Went through some movies last night for references &#8211; Cuckoos nest, Shining and similar ones. After some browsing I remembered 12 Monkeys had exactly the right thing. Not so much in terms of shape but more the cracked hospital tiles and so forth. Will texture it today but here&#8217;s the model. Really simple low-res geo.</p>
<p>Lighting this thing is quite difficult since it&#8217;s a symmetrical room with no real lightsource apart from the circular light in the ceiling which is quite boring. Might replace it with some skylights but that would break the isolation theme that I&#8217;m aiming for. It&#8217;s not supposed to be very dark either so we will see what happens.</p>
<p><a href="http://sami-nikki.com/blog/wp-content/uploads/2012/05/room_006.png"><img class="alignnone size-medium wp-image-233" title="room_006" src="http://sami-nikki.com/blog/wp-content/uploads/2012/05/room_006-600x299.png" alt="" width="600" height="299" /></a></p>
<p>The original idea was to have a fake moon in the ceiling&#8230; we will see how that will look. Casting kindof an uneven eerie light. The character will have separate lights, probably some strong rims&#8230;  it will be graded to almost black and white so the lighting will be all the more important.</p>
]]></content:encoded>
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		<item>
		<title>Laptop improvement &#8211; WUXGA rant part 3.</title>
		<link>http://sami-nikki.com/blog/?p=227</link>
		<comments>http://sami-nikki.com/blog/?p=227#comments</comments>
		<pubDate>Sat, 05 May 2012 08:30:51 +0000</pubDate>
		<dc:creator>snikki</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[electrostatic]]></category>
		<category><![CDATA[eltebook]]></category>
		<category><![CDATA[hd]]></category>
		<category><![CDATA[hp]]></category>
		<category><![CDATA[speakers]]></category>
		<category><![CDATA[wuxga]]></category>

		<guid isPermaLink="false">http://sami-nikki.com/blog/?p=227</guid>
		<description><![CDATA[<p>Here&#8217;s a not so novel idea for all laptop manufacturers that
seem to favor HD resolution over WUXGA.</p>
<p>Now that you have some extra space to spare around the screen -
why not take advantage of it and improve the cinema
experience on laptops &#8211; namely sound quality.</p>
<p>The idea is to put electrostatic speakers into the screen.
Shouldn&#8217;t be too [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a not so novel idea for all laptop manufacturers that<br />
seem to favor HD resolution over WUXGA.</p>
<p>Now that you have some extra space to spare around the screen -<br />
why not take advantage of it and improve the cinema<br />
experience on laptops &#8211; namely sound quality.</p>
<p>The idea is to put electrostatic speakers into the screen.<br />
Shouldn&#8217;t be too much of a problem. It&#8217;s not like they are<br />
too big.</p>
<p>This is a good source for revenue since all Hifi enthusiasts<br />
and other Apple fanatics would sure buy them for a<br />
premium price.</p>
<p><a href="http://sami-nikki.com/blog/wp-content/uploads/2012/05/hp-17-laptop-2.jpg"><img class="alignnone size-full wp-image-228" title="hp-17-laptop-2" src="http://sami-nikki.com/blog/wp-content/uploads/2012/05/hp-17-laptop-2.jpg" alt="" width="400" height="310" /></a></p>
<p>Fig 1. Sample HP NW9440 modified</p>
<p>The above laptop has used the black bars everyone hates to incorporate<br />
electrostatic loudspeakers.</p>
<p>So there we go. Better sound for<strong> everyone</strong>.</p>
<p>Oh, and I wonder what will happen in the coming anamorphic war between cinema and consumers. You see anamorphic has a ratio of 2.40:1 or 2.35:1. Alot wider than 1.778:1. This will make for interesting laptops in the future. Or better speakers.</p>
<p>Imagine a 20 core cpu, nvidia tesla and a screen resolution of 1600 by 680. You could just about get the browser title on the screen, maybe even the location bar. Really useful device. So don&#8217;t steal this idea <img src='http://sami-nikki.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Work in progress #?</title>
		<link>http://sami-nikki.com/blog/?p=212</link>
		<comments>http://sami-nikki.com/blog/?p=212#comments</comments>
		<pubDate>Fri, 04 May 2012 11:27:52 +0000</pubDate>
		<dc:creator>snikki</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[3delight]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[boring]]></category>
		<category><![CDATA[fur]]></category>
		<category><![CDATA[hair]]></category>
		<category><![CDATA[hospital]]></category>
		<category><![CDATA[mental]]></category>
		<category><![CDATA[moments]]></category>
		<category><![CDATA[perfection]]></category>
		<category><![CDATA[sub surface]]></category>
		<category><![CDATA[ward]]></category>

		<guid isPermaLink="false">http://sami-nikki.com/blog/?p=212</guid>
		<description><![CDATA[<p>Here&#8217;s some early work in progress for the first sequence. The room has gone through many revisions since this image. It started out as a cylindrical room, then became rectangular, then pentagonal. The idea was to incorporate themes such as prison, hospital, boring etc. At the moment it looks like it will be a hospital [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s some early work in progress for the first sequence. The room has gone through many revisions since this image. It started out as a cylindrical room, then became rectangular, then pentagonal. The idea was to incorporate themes such as prison, hospital, boring etc. At the moment it looks like it will be a hospital ward, with 5 doors, each representing the five senses.</p>
<p>The character still needs some work, detailing around the eyes. I am doing the facial animation test next week so that will show how much/less detail is needed. The skin wrinkles might need a workup or two&#8230; hard to say at this stage. I was aiming for 2K resolution for the final image which is probably overkill since not many festivals screen at that resolution. Then again, things have a tendency to change.</p>
<p><a href="http://sami-nikki.com/blog/wp-content/uploads/2012/05/cib_char_wip_disp_sss_006.png"><img class="alignnone size-medium wp-image-213" title="cib_char_wip_disp_sss_006" src="http://sami-nikki.com/blog/wp-content/uploads/2012/05/cib_char_wip_disp_sss_006-600x337.png" alt="" width="600" height="337" /></a></p>
<p>The main character in the first sequence. This dude will perform some meditational KungFu and escape the prison. At least that&#8217;s what the script says&#8230;</p>
<p><a href="http://sami-nikki.com/blog/wp-content/uploads/2012/05/cib_room2_tex_004.png"><img class="alignnone size-medium wp-image-214" title="cib_room2_tex_004" src="http://sami-nikki.com/blog/wp-content/uploads/2012/05/cib_room2_tex_004-600x337.png" alt="" width="600" height="337" /></a></p>
<p>The old room that was really really boring. The columns in the corners don&#8217;t really fit either. Was trying to get something mandalaic into the image, but unless it is rendered with a panoramic camera, it doesn&#8217;t come across. So will go with a more &#8220;realistic&#8221; design instead. Will save the hokus pokus for later.</p>
<p>That&#8217;s about it. More updates after the weekend.</p>
]]></content:encoded>
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		<item>
		<title>Anarchy, Religion and Ryan Bingham playing on the Harman Kardon&#8230;</title>
		<link>http://sami-nikki.com/blog/?p=201</link>
		<comments>http://sami-nikki.com/blog/?p=201#comments</comments>
		<pubDate>Thu, 03 May 2012 20:52:49 +0000</pubDate>
		<dc:creator>snikki</dc:creator>
				<category><![CDATA[Rants]]></category>
		<category><![CDATA[anarchy]]></category>
		<category><![CDATA[beautiful]]></category>
		<category><![CDATA[christian]]></category>
		<category><![CDATA[controversial]]></category>
		<category><![CDATA[do]]></category>
		<category><![CDATA[do it]]></category>
		<category><![CDATA[england]]></category>
		<category><![CDATA[how]]></category>
		<category><![CDATA[ice]]></category>
		<category><![CDATA[idiots]]></category>
		<category><![CDATA[india]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[morons]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[rap]]></category>
		<category><![CDATA[sheriff]]></category>
		<category><![CDATA[spirit]]></category>
		<category><![CDATA[t]]></category>
		<category><![CDATA[you]]></category>

		<guid isPermaLink="false">http://sami-nikki.com/blog/?p=201</guid>
		<description><![CDATA[<p></p>
<p>&#160;</p>
<p>Why Anarchy is
fucking
beautiful
.
period.</p>
<p>How else am I going to start this
chellos,
.
Everyone knows that that anarchy
is the system for personal
responsilibity,
ultimate sacrifice,
and did I say it before,
responsibility.</p>
<p>that&#8217;s about it. In a
nutshell.
scratch some DJ at the side.</p>
<p>So, where&#8217;re were wewre we,</p>
<p>too many typos, too hard to type after
so maybe baby is sleeping
,
but ICE T is the KING after all,
Elvis&#8230;   [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://sami-nikki.com/blog/wp-content/uploads/2012/05/6291524767_a5f202abf3_b.jpg"><img class="alignnone size-medium wp-image-203" title="6291524767_a5f202abf3_b" src="http://sami-nikki.com/blog/wp-content/uploads/2012/05/6291524767_a5f202abf3_b-300x400.jpg" alt="" width="300" height="400" /></a></p>
<p>&nbsp;</p>
<p>Why Anarchy is<br />
fucking<br />
beautiful<br />
.<br />
period.</p>
<p>How else am I going to start this<br />
chellos,<br />
.<br />
Everyone knows that that anarchy<br />
is the system for personal<br />
responsilibity,<br />
ultimate sacrifice,<br />
and did I say it before,<br />
responsibility.</p>
<p>that&#8217;s about it. In a<br />
nutshell.<br />
scratch some DJ at the side.</p>
<p>So, where&#8217;re were wewre we,</p>
<p>too many typos, too hard to type after<br />
so maybe baby is sleeping<br />
,<br />
but ICE T is the KING after all,<br />
Elvis&#8230;   yes. And Johnny cash of couriers of messages from god.</p>
<p>Wait a minute, I had a thread going on somewhere.<br />
Have to cut a fingernail&#8230; too hard to type with<br />
the built-in pick&#8230;</p>
<p>Ok, we&#8217;re good&#8230;</p>
<p>Popped a cold one.</p>
<p>Where were we?</p>
<p>Yes, Anarchy, I was writing something &#8220;intelligent&#8221; about the<br />
most<br />
hated<br />
and<br />
loved<br />
phenomenon<br />
that is IF I must be comepletely thruthful about it,<br />
the most honest system,<br />
that NO serial killer<br />
has ever understood. Never mind the bleeding innocent victims.</p>
<p>So, scratching intersticial aside,</p>
<p>Having a political, social, religious, and shoot me here<br />
moral,<br />
system,<br />
where you actually decide for<br />
YOUR<br />
SELF<br />
if you want yo hurt another person<br />
OR NOT<br />
instead of someone mother<br />
fucking blue wanna-be patriotic<br />
suit wearing bastard<br />
telling you what to do<br />
so, what do you do,<br />
.<br />
.<br />
.<br />
well, you do what every SINGLE<br />
person<br />
in the HISTORY<br />
of<br />
MANKIND<br />
has done<br />
.<br />
.<br />
.<br />
you make the best of it. As often<br />
as<br />
you<br />
can<br />
.<br />
Dot.<br />
.</p>
<p>Thank you.</p>
<p>.</p>
<p>So, to the point, living in Finland,<br />
or as we NATIVES say it,<br />
Suomi, or &#8220;My Swamp&#8221; pretty-accurately-<br />
translated.</p>
<p>We have a whole bunch of people just going<br />
about their business aSS everyone else&#8230;<br />
just because that&#8217;s how you do it.<br />
BUT no, that&#8217;s not how you do it.<br />
When I lived in TEXAS, yeah, that&#8217;s right,<br />
the LONESTAR state,<br />
I had the Rare opporunity to meet a real SHERIFF,<br />
John Wayne Style MF, sixshooter hanging on<br />
off a loose belt,<br />
made from real leather,<br />
for all y&#8217;all green Freaks.</p>
<p>We have alot to learn about the<br />
wild wild<br />
west.<br />
that has lost so much.<br />
so be it, but the fact of the matter is,<br />
that ANY<br />
LAW ENFORCER,<br />
that uses his<br />
COMMON SENSE,<br />
and is connected to his COMMUNITY,<br />
instead of a SCRIPTURE, written,<br />
GOD,<br />
knows how long ago,<br />
is far better suited to HELPING the people<br />
in his community, replace by jurisidiction, where<br />
YOU<br />
feel fit.</p>
<p>It is so simple, the person appointed to take care<br />
of you<br />
and your family,<br />
should know YOU, and where you came from,<br />
know your environment,<br />
and most importantly,<br />
KNOW YOU.</p>
<p>There we go, unless the state knows<br />
who you are, and we&#8217;re not talking about a<br />
SIN 318-505-05478<br />
but who you really ARE,<br />
then they are in no position to help you.</p>
<p>My old Neighbour Johnny, was constantly<br />
HARASSSSSS&#8230;.ED<br />
because of this.<br />
There was no sense of history there.<br />
Only the letter of the law.</p>
<p>WTF, no let me spell that out for you,<br />
what the fuck, I keep forgetting this is my<br />
page,</p>
<p>too much indoctrination,</p>
<p>so, Anarchy is beautiful,</p>
<p>it does NOT, mean,<br />
chaos, violence, murder, raping and whatever other<br />
nice adjectives to get the point across,<br />
that I can&#8217;t think of at the moment.</p>
<p>IT, does, however, mean the following,</p>
<p>Take responsibility for YOUR Actions.<br />
Do whatever YOU want.</p>
<p>and all you<br />
historically bloody,<br />
christians out there,</p>
<p>If this sounds too close to the Satanic Bible,<br />
which isn&#8217;t a bible but a loose copy of<br />
looser copies of even older ideas,<br />
too BAD.</p>
<p>BAD is just a word. Monkeys could write it,<br />
my cat Minkey sure would.</p>
<p>This one is for you.</p>
<p>.<br />
Dot<br />
.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Nokia, we&#8217;ve seen it before&#8230;</title>
		<link>http://sami-nikki.com/blog/?p=197</link>
		<comments>http://sami-nikki.com/blog/?p=197#comments</comments>
		<pubDate>Fri, 27 Apr 2012 20:42:36 +0000</pubDate>
		<dc:creator>snikki</dc:creator>
				<category><![CDATA[Rants]]></category>
		<category><![CDATA[11]]></category>
		<category><![CDATA[bankrupty]]></category>
		<category><![CDATA[chapter]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[mobile phones]]></category>
		<category><![CDATA[n9]]></category>
		<category><![CDATA[nokia]]></category>
		<category><![CDATA[sgi]]></category>
		<category><![CDATA[silicon]]></category>
		<category><![CDATA[stock]]></category>

		<guid isPermaLink="false">http://sami-nikki.com/blog/?p=197</guid>
		<description><![CDATA[<p>
Fig 1. An illustrative picture of something Kick-Ass.</p>
<p>Ladies and gentlemen,</p>
<p>We have seen it before. And it happens again.
A not so long ago, on a lot that Google now inhabits,
there was small company that changed the world
as
we
know
it.
That company was called SGI. That would be Silicon Graphics
if you remember the</p>
<p>Indigo.</p>
<p>If you recall, SGI brought in a CEO, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://sami-nikki.com/blog/wp-content/uploads/2012/04/theresthebubba.jpg"><img class="alignnone size-medium wp-image-198" title="theresthebubba" src="http://sami-nikki.com/blog/wp-content/uploads/2012/04/theresthebubba-340x400.jpg" alt="" width="340" height="400" /></a><br />
Fig 1. An illustrative picture of something Kick-Ass.</p>
<p>Ladies and gentlemen,</p>
<p>We have seen it before. And it happens again.<br />
A not so long ago, on a lot that Google now inhabits,<br />
there was small company that changed the world<br />
as<br />
we<br />
know<br />
it.<br />
That company was called SGI. That would be Silicon Graphics<br />
if you remember the</p>
<p>Indigo.</p>
<p>If you recall, SGI brought in a CEO, can&#8217;t remember his name,<br />
but he merrily walked over from Microsoft,<br />
and happily plowed the company into the ground,<br />
where it was picked apart,<br />
piece by piece,<br />
some ending up in<br />
Crossbars,<br />
some in,<br />
Quadros,<br />
and the remaining bits in<br />
mine hunting fluid solvers,<br />
that might have had something to do with<br />
Navier and Stokes,<br />
or maybe not.</p>
<p>So we walk into the present,<br />
to the<br />
less cable inclined world,<br />
where almost inaudible chirps,<br />
burn our ears at night,<br />
at the threshold of the dreaming,</p>
<p>Here we see a small company,<br />
gathered around the swamp of Nokia,<br />
wondering what else might<br />
be gleaming<br />
in the slow burning cinders rising<br />
up<br />
into the air.</p>
<p>They too, were taken on a ride,<br />
by a benign ambassador from the<br />
far West, from a land called Microsoft.<br />
He pushed Windows into worlds they,<br />
and others depending upon them, did not want to see,<br />
and eventually ground them into the ground.</p>
<p>Their starcharts exhibited similar signs,<br />
yet they did not believe that time<br />
is<br />
after<br />
all</p>
<p>cyclical.</p>
<p>The party disbanded and the travelers walked<br />
into the darkness. If one looked<br />
closely through the dark blue<br />
foliage, mirage or not,<br />
there was something illuminating<br />
the way.</p>
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		<title>Canvas look development</title>
		<link>http://sami-nikki.com/blog/?p=175</link>
		<comments>http://sami-nikki.com/blog/?p=175#comments</comments>
		<pubDate>Sat, 21 Apr 2012 12:07:54 +0000</pubDate>
		<dc:creator>snikki</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[3delight]]></category>
		<category><![CDATA[8710w]]></category>
		<category><![CDATA[canvas]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[illusion]]></category>
		<category><![CDATA[npr]]></category>
		<category><![CDATA[optical]]></category>
		<category><![CDATA[paint]]></category>
		<category><![CDATA[quadro]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[wuxga]]></category>

		<guid isPermaLink="false">http://sami-nikki.com/blog/?p=175</guid>
		<description><![CDATA[<p>One of the things that I had to leave out of Last Chance was the canvas simulation. This was mainly achieved through embossing and/or displacing the rendered image &#8211; not exactly ideal. The displacement worked in certain parts so we will reuse that later.</p>
<p>I was digging around some old documentation and decided to revisit it [...]]]></description>
			<content:encoded><![CDATA[<p>One of the things that I had to leave out of Last Chance was the canvas simulation. This was mainly achieved through embossing and/or displacing the rendered image &#8211; not exactly ideal. The displacement worked in certain parts so we will reuse that later.</p>
<p>I was digging around some old documentation and decided to revisit it for MOP. Additionally some new source material had to be painted last night to see the effects more clearly. I used some thick oil based crayons to draw some strokes on canvas to see the layering effect.</p>
<p>&nbsp;</p>
<p>The layering of paint is neat in that it introduces depth into the canvas. This depth is indicative of the quality of a painting, how much space is revealed so to say.<br />
But more of that later, in the philosophy section.</p>
<p>The first thing to address is the paint amount on the canvas. This goes from nothing, to little (small dots appear on the ridges) to fully covered. The first test was done using isosurfaces (metaballs), which gives really neat colorblending effects, but the setup was too clunky. Adjusting the shape of the metaballs also proved to be a little tricky. Flattening them out and using a volume shader seems promising.<br />
The latest technique uses an rsl shader utilizing bombing to splat little dots on the canvas. By scaling the dots the gaps will be filled in.</p>
<p><a href="http://sami-nikki.com/blog/wp-content/uploads/2012/04/losoflines2.jpg"><img class="alignnone size-medium wp-image-184" title="losoflines2" src="http://sami-nikki.com/blog/wp-content/uploads/2012/04/losoflines2-600x381.jpg" alt="" width="600" height="381" /></a></p>
<p>The canvas I used has roughly 11 ridges per centimeter or 28 rpi. This would give a rendering resolution of roughly 2800*1575 pixels, assuming the canvas is 55 cm wide, viewed from a distance of 50 cm. Afterwards it will be scaled down to hd/hd720 res as needed.<br />
This is partly the reason to go with a shader bases approach as evaluating so many points would otherwise take too much time. 3delights disc particle type would also work really well since it renders so fast but requires an extra step which isn&#8217;t needed here.</p>
<p>Will post some work in progress later today, in the meantime, here is one of the shader based buildingblocks &#8211; an IPS monitor <img src='http://sami-nikki.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a rel="attachment wp-att-178" href="http://sami-nikki.com/blog/?attachment_id=178"><img class="alignnone size-medium wp-image-178" title="lotsofjello" src="http://sami-nikki.com/blog/wp-content/uploads/2012/04/lotsofjello-600x337.jpg" alt="" width="600" height="337" /></a></p>
<p>&nbsp;</p>
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		<title>New toys to play with</title>
		<link>http://sami-nikki.com/blog/?p=168</link>
		<comments>http://sami-nikki.com/blog/?p=168#comments</comments>
		<pubDate>Tue, 17 Apr 2012 18:33:40 +0000</pubDate>
		<dc:creator>snikki</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[ant]]></category>
		<category><![CDATA[edl]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[great]]></category>
		<category><![CDATA[ifx]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[laptop]]></category>
		<category><![CDATA[piranha]]></category>
		<category><![CDATA[real time]]></category>
		<category><![CDATA[rotoshape]]></category>
		<category><![CDATA[tracking]]></category>

		<guid isPermaLink="false">http://sami-nikki.com/blog/?p=168</guid>
		<description><![CDATA[<p>Just tried out the new Piranha, from IFX. Very nice. Runs extremely well on older hardware in Linux. Been looking for a video editor with good color correction tools &#8211; there&#8217;s not many around.</p>
<p>The color correction runs in real-time on video footage in HD resolution which is seriously nice. Timeline and EDL&#8217;s are all there [...]]]></description>
			<content:encoded><![CDATA[<p>Just tried out the new Piranha, from <a href="http://http://ifxsoftware.com/" target="_blank">IFX</a>. Very nice. Runs extremely well on older hardware in Linux. Been looking for a video editor with good color correction tools &#8211; there&#8217;s not many around.</p>
<p>The color correction runs in real-time on video footage in HD resolution which is seriously nice. Timeline and EDL&#8217;s are all there so integration into 3D packages should be a breeze. The plan is to shoot a bunch of stuff for MOP on DSLR so being able to do effects work in the &#8220;field&#8221; is very welcome. Getting decent rates on the WIFI around the house as well &#8211; so the fileserver can be used directly from the laptop even on the patio (pictured below).</p>
<p>Very happy!</p>
<p><a rel="attachment wp-att-169" href="http://sami-nikki.com/blog/?attachment_id=169"><img class="alignnone size-medium wp-image-169" title="piranha2" src="http://sami-nikki.com/blog/wp-content/uploads/2012/04/piranha2-600x375.png" alt="" width="600" height="375" /></a></p>
<p>&nbsp;</p>
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		<title>Book review &#8211; gospel of philip</title>
		<link>http://sami-nikki.com/blog/?p=162</link>
		<comments>http://sami-nikki.com/blog/?p=162#comments</comments>
		<pubDate>Thu, 12 Apr 2012 08:27:55 +0000</pubDate>
		<dc:creator>snikki</dc:creator>
				<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[christianity]]></category>
		<category><![CDATA[gospel]]></category>
		<category><![CDATA[lemmings]]></category>
		<category><![CDATA[ointment]]></category>
		<category><![CDATA[philip]]></category>
		<category><![CDATA[sacrament]]></category>
		<category><![CDATA[truth]]></category>

		<guid isPermaLink="false">http://sami-nikki.com/blog/?p=162</guid>
		<description><![CDATA[<p></p>
<p>Book Review &#8211; Gospel of Philip</p>
<p>This curiosity landed in my lap the other day. Originally an accepted gospel of Christianity, later rejected from the
regular edition of the bible but still the basis for Valentinians or Koptics, which were in the news some time ago.
It is part of a larger collection of texts that were found [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-163" href="http://sami-nikki.com/blog/?attachment_id=163"><img class="alignnone size-full wp-image-163" title="jc" src="http://sami-nikki.com/blog/wp-content/uploads/2012/04/jc.jpg" alt="" width="211" height="182" /></a></p>
<p>Book Review &#8211; Gospel of Philip</p>
<p>This curiosity landed in my lap the other day. Originally an accepted gospel of Christianity, later rejected from the<br />
regular edition of the bible but still the basis for Valentinians or Koptics, which were in the news some time ago.<br />
It is part of a larger collection of texts that were found in Nag Hammar, Egypt in 1945, originally written around the same<br />
time as the New Testament.</p>
<p>What I found interesting with the booklet was the straightforwardness of the description of rituals and states of mind<br />
obtained by a Christian through said rituals. It is alot better as a historical reference to the Jesus myth than<br />
the current bible, which really doesn&#8217;t contain any clues to what being a christian is supposed to be. It is more<br />
of a sociological guidebook and a template for creating law abiding lemmings. Something it has and is succeeding with<br />
still today.</p>
<p>The most striking admission in the text is the requirement for baptism in order to obtain the chance to become Christian. Baptism in this case is one of five sacraments. The text is also clear on the fact that baptism is performed with an ointment, not water. Water being the near universal symbol of the mind or subconsciousness. Performing a baptism through immersion into water would thus be the spiritual equivalent of dissolving into the &#8220;subconscious&#8221; mind.<br />
How anyone in their right mind can claim that tapwater has this effect on humans is beyond me. THC, or Kaneh-bosm in hebrew, dissolved into olive oil is on the other hand a whole different experience, as explained in the book of Exodus.</p>
<p>Another interesting point the gospel makes is the distinction between a true christian and that of a fake. If the baptism is not<br />
successful, the person will not become a christian. The experience itself shapes the individual through direct experience of christ-consciousness. If the experience of this &#8220;trip&#8221; is not understood by the aspirant, he/she will merely become a fake, someone who<br />
uses the name without &#8220;permission&#8221;. Talking the talk without walking the walk.<br />
The difference here being the experience driving the individuals actions, not the written word.</p>
<p>The second sacrament discussed is the eucharist, ingesting the blood/flesh of christ. This ritual is performed regularly after the initiation into the order.<br />
Following the eucharist is the bridal chamber. The bridal chamber is<br />
very close to the indian shiva/shakti union, which is the end goal for many traditions preceding judaism/christianity. Making the outer like the inner etc. etc.</p>
<p>At this point researchers seem to be very confused as to what the text means in regards to the sacraments, their number, meaning and function. It seems that they are trying to decipher their meaning from the actual text, which is impossible without taking into account the influences (history) and the active censorship that has taken place of the years.<br />
There is also a great deal of confusion stemming from the simple fact that historians, not to mention believers, seem to be at loss to explain what christ-consciousness is. Understandable since very few organisms today walk on water. A very cool lizard comes to mind, but he has webbed feet and fast legs.<br />
The main problem here seems to be a certain resistance in the mindset of researchers. A resistance to<br />
acknolowedging a certain continuation of themes throughout history. Since we are talking about entheology, it would be foolish to isolate the research and understanding to just a limited number of texts. Since<br />
all traditions describe the same goal, it would make sense to piece together things that are similar even if they don&#8217;t belong to the same tradition.</p>
<p>Overall the Gospel of Philip is actually a neat text. It clearly states that unless a person has experienced christ-consciousness, one cannot call oneself christian. It also shows that the rather<br />
watered down commercial version of the faith actually had some real roots that were sadly forgotten.</p>
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		<title>Eyelashes tutorial</title>
		<link>http://sami-nikki.com/blog/?p=154</link>
		<comments>http://sami-nikki.com/blog/?p=154#comments</comments>
		<pubDate>Sun, 25 Mar 2012 07:22:43 +0000</pubDate>
		<dc:creator>snikki</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[3delight]]></category>
		<category><![CDATA[displacement]]></category>
		<category><![CDATA[eyelashes]]></category>
		<category><![CDATA[polygon]]></category>
		<category><![CDATA[renderman]]></category>
		<category><![CDATA[subd]]></category>
		<category><![CDATA[texture]]></category>

		<guid isPermaLink="false">http://sami-nikki.com/blog/?p=154</guid>
		<description><![CDATA[<p>Good morning,</p>
<p>Here&#8217;s a little tip for making 3D eyelashes. Nothing special but it solves some of the problems with using either a textured poly or indivual curves/geo strands.</p>
<p>The textured poly is nice but doesn&#8217;t hold up well in a closeup. The individual curves are annoying to rig. So what we would like is something that [...]]]></description>
			<content:encoded><![CDATA[<p>Good morning,</p>
<p>Here&#8217;s a little tip for making 3D eyelashes. Nothing special but it solves some of the problems with using either a textured poly or indivual curves/geo strands.</p>
<p>The textured poly is nice but doesn&#8217;t hold up well in a closeup. The individual curves are annoying to rig. So what we would like is something that is easy to setup, like the poly, but renders like the curves.</p>
<p>So, let&#8217;s fire up 3Delight, slap down a polygon, a texture and hit render. Shouldn&#8217;t be too hard.</p>
<p><a rel="attachment wp-att-155" href="http://sami-nikki.com/blog/?attachment_id=155"><img class="alignnone size-medium wp-image-155" title="eyelashGeo" src="http://sami-nikki.com/blog/wp-content/uploads/2012/03/eyelashGeo-533x400.png" alt="" width="533" height="400" /></a></p>
<p>A simple deformed grid.We will render this as a subD so it won&#8217;t be segmented. This will work nicely with an anisotropic shading model for the specular highlights.</p>
<p><a rel="attachment wp-att-156" href="http://sami-nikki.com/blog/?attachment_id=156"><img class="alignnone size-medium wp-image-156" title="eyelashisplaced" src="http://sami-nikki.com/blog/wp-content/uploads/2012/03/eyelashisplaced-533x400.png" alt="" width="533" height="400" /></a></p>
<p>Looking &#8220;good&#8221;. Notice how the polygon only gets displaced in one direction. Kindof like a half cylinder. Please disregard the messed up transparency map&#8230;</p>
<p>So let&#8217;s switch on double sided shading in the assignment panel and see what happens. This forces both sides of the polygon to be shaded, meaning the displacement will be evaluated on the backside as well. Handy for casting shadows from heavily displaced objects and such.</p>
<p><a rel="attachment wp-att-157" href="http://sami-nikki.com/blog/?attachment_id=157"><img class="alignnone size-medium wp-image-157" title="eyelashisplaceddouble" src="http://sami-nikki.com/blog/wp-content/uploads/2012/03/eyelashisplaceddouble-496x400.png" alt="" width="496" height="400" /></a></p>
<p>And there we go. Tubes from space. Enjoy.</p>
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