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R&D for Last Chance

Here’s some old R&D renders from Last Chance. This one shows an individual paint stroke. First flat, then displaced and finally with highlights. The idea was to have different paint pigments, some metallic etc. based on the actual “tube” they came from – but as usual, I didn’t have time for that.
The rendering doesn’t do paint mixing anyway so it wouldn’t have been worth it.

The last image shows the same stroke repeated – so it’s a little boring. What’s noteworthy is the curving of the strokes which gives some neat effects, especially on animated objects. There’s a couple of things that Really don’t work – namely UV borders. The strokes start rotating and flipping randomly because the direction changes. I solved this by having the geometry always face the camera – it kinda works.

This image shows the preview options available when constructing the image. Points, lines, sprites and strokes. This helps in constructing the image – the density can be visualized with Points, the direction and lenght with Lines. Finally the Strokes show how the render will look – although without the canvas.

From Project_Last_Chance on Flickr.

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